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Tag Archive for: evil

The morning coffee, Monday morning edition

0 Comments/ in Morning Coffee / by Mr Topp
March 14, 2011

Last week, the Big Bad Blog noted that Apple’s app store was evil, by allowing applications designed for young children to charge ridiculous amounts of money for things in-game.

Apparently Apple pays close attention to our little corner of the Internet, because their latest operating system update includes a “fix”: out goes the fifteen minute password-free window with each purchase, and in goes entering your password every single time.

Great. So Apple happily refuses to carry the products created by rivals (or using tools developed by rivals) on flimsy rationales and carefully guards against content that could be deemed offensive, but continue to allow such predatory behaviour in the applications in its store. And, on top of that, now everybody must type in their passwords for every single download, with each application binge.

But that’s OK, because problem solved, right? I mean, kids aren’t clever at all, and will never, ever figure out their parents’ passwords …

Photo is by David Schwen. Found at FFFFound.
Webcomic is Nedroid, by Anthony Clark.

Character creation and alignment

0 Comments/ in Roleplaying / by Mr Topp
February 24, 2011

One of the most difficult things to do when designing a throwback, old school Dungeons and Dragons game is to figure out the house rules for alignment. Alignment is simultaneously of little and huge importance in the game. Most particularly, the little boxes that it puts the PCs in is simultaneously an ingenious way of settling into character and the most limiting, unrealistic part of the game.

This is further confused by alignment restrictions in game — Paladins must be Lawful Good. Druids must be True Neutral. Clerics should mimic their god’s alignment (or not). Rangers must be Good.

What does this all mean? How do we incorporate into our game?

House Rule 1: Steal from 4E

One of the good things about the fourth edition of Dungeons & Dragons is that it has an alignment choice of “unaligned”. House rule number one is to allow unaligned characters into the game. PCs are permitted to lack a worldview.

PCs can now be good, evil, lawful, chaotic, lawful good, lawful evil, chaotic good or chaotic evil. Or unaligned.

Neutral has also disappeared from our alignment list. We will have to revisit this later, before deciding whether or not neutrality has a place in our game.

Most characters in the game world — and likely most of the PCs — ought to be unaligned. After all, who sits around wondering if their actions are Lawful or Chaotic, Good or Evil?

Theologians and philosophers, that’s who. When was the last time you saw a theologian or philosopher battling a gelatinous cube in a dungeon?

House Rule 2: Define your terms

The Player’s Handbook goes through each alignment and gives it a strict definition.

For instance, Lawful Neutral:

Those of this alignment view regulation as all-important, taking a middle road betwixt evil and good. This is because the ultimate harmony of the world -and the whole of the universe – is considered by lawful neutral creatures to have its sole hope rest upon law and order. Evil or good are immaterial beside the determined purpose of bringing all to
predictability and regulation.

With something similarly heavy for each alignment, it is difficult to see how two PCs of differing alignments could ever coexist throughout an entire adventuring campaign. Additionally, one cannot simply be Lawful. One must also choose “good”, “evil”, or decide that such a choice is “immaterial” and purposely take a “middle road” between them.

Exhausting.

The good/evil and law/chaos axes, however, are difficult to define and fraught with philosophical wonderings. This is dangerous stuff for the DM who just wants to get on with it. Yet it must be done.

Law vs Chaos

The first edition of AD&D defines Chaotic Neutral as follows:

Above respect for life and good, or disregard for life and promotion of evil, the chaotic neutral places randomness and disorder. Good and evil are complimentary balance arms. Neither are preferred, nor must either prevail, for ultimate chaos would then suffer.

Lawful seeks out order, regulation and predictability; chaos seeks randomness and disorder. “Randomness” appears repeatedly throughout all the chaotic alignments, which has lead more than one gamer to play chaotic characters as crazy (which is not an alignment at all).

“Law and order”, on the other hand, is the recurring phrase throughout the lawful alignments.

This, as you might have guessed, seems most unsatisfactory. Must a lawful character always obey the law? Clearly the answer is no — a Lawful Good character, for example, would face quite the dilemma with an evil law. But what of a Lawful Neutral character? What of a law that formented disorder? Must all laws be good? What happens when a law of the church conflicts with a law of the state?

So what do Law and Chaos mean?

One of my favourite definitions comes courtesy of Jeff Rients:

Ragnarok just started. Aligned on one side are the Kirby versions of Thor, Odin, etc. On the other side are Cthulhu and Shub-Niggurath. Where does your PC stand?

A) I fight alongside Thor!
B) I fight alongside Cthulhu!
C) Where do I stand? Are you crazy? I get the hell out of there and find a place to hide!

If you answered A your character is Lawful. If you answered B then your character is Chaotic. If you chose C then you’re Neutral.

We like this definition.

Lawful characters approve of the system in which things work. They do not necessarily believe in order (as in “law & order”), but they believe in the way things are ordered. Sky above. Earth below. And so on.

Chaotic characters disapprove of the system of things, and seek to usurp it — or would seek to usurp it, if they had an opportunity, and could be bothered.

Essentially, it takes a law-and-order VS anti-establishment point of view, but elevates it to a cosmic level. We love this, at the Big Bad Blog.

For many, their position vis-a-vis the cosmic law/chaos debate will likely also reflect their day-to-day interactions with more earthly authorities, but nothing stops a chaotic character from being an upstanding and involved citizen of the metropolis. A lawful character can be a lone anarchist looking to bring down the government. These situations are unlikely, not impossible.

Good vs Evil

With Law and Chaos sorted, we now enter the even more difficult minefield of “good” and “evil”. From the Player’s Handbook:

Neutral Evil: The neutral evil creature views law and chaos as unnecessary considerations, for pure evil is all-in-all. Either might be used, but both are disdained as foolish clutter useless in eventually bringing maximum
evilness to the world.

Neutral Good: Unlike those directly opposite them (neutral evil) in alignment, creatures of neutral good believe that there must be some regulation in combination with freedoms if the best is to be brought to the world – the most beneficial conditions for living things in general and intelligent creatures in particular.

Completely useless tripe. “Maximum evilness”? “The most beneficial conditions”?

Other good and evil alignments seem to equate good or evil on the value that a person gives to “life”, “beauty” and “freedom”. Presumably the life and freedom of others (not oneself). Beauty … well there’s another philosophical trap there — the DM already has enough of those on his plate, thank you very much.

But this gives us something to work with, and we state our good/evil paradigm as follows:

Good characters are those who fight for others. They hold a respect for the rights of others (what these rights are might be defined by some other ethos), and actively look to fight for these rights. At the extreme end of the spectrum, a good character is willing to make personal sacrifices to fight for the rights of others.

Evil characters could not care the least for others. They are not necessarily completely self-interested — they could be worshippers of a god, or devoted to some philosophy or higher purpose — but the evil character would not hesitate to torture, kill, imprison or otherwise brutalize complete innocents, if they can see that they personally benefit (or their chosen cause benefits) from this activity. At the extreme end of the spectrum, an evil character actually enjoys one (or more) of these activities and would go out of their way to participate in it.

Again, most people would be unaligned on the good/evil scale. Most of us are not active actors for other people’s rights, but we still respect them. This is an imperfect definition, to be sure, but while we are all fairly certain of how a good character should be played, our evil characters tend to be caricatures, if we are just trying to maximize our evilness.

Once again, good characters are capable of killing innocents, so long as doing so is a sacrifice for the greater good. Evil characters do not (necessarily) need to step on everybody they can — but they will do so if it happens to be convenient.

Beyond good and evil

One thing that gets lost in the lawful/chaotic/good/evil discussion is that there exist ethos beyond the alignment system.

Lawful Good, for example, seems to have been co-opted by the Paladin class who must exemplify by-the-book Lawful Goodness. And in doing so, destroy the entire alignment for everybody else.

Of course, nothing stops a character — or a class — from having an ethos beyond that of their alignment. Clerics ought to take their ethos from the god they worship. Paladins have their whole Paladin code, and so on. Druids have their philosophy of balance.

Whither neutral?

So what happens to neutrality?

True Neutral: The “true” neutral looks upon all other alignments as facets of the system of things. Thus, each aspect – evil and good, chaos and law – of things must be retained in balance to maintain the status quo; for things as they are cannot be improved upon except temporarily, and even then but superficially. Nature will prevail and keep things as they were meant to be, provided the “wheel” surrounding the hub of nature does not become unbalanced due to the work of unnatural forces – such as human and other intelligent creatures interfering with what is meant to be.

True neutrality has always seemed a little out of whack to me. Using the Player’s Handbook‘s own definitions, how is True Neutral seeking …

… balance between Law and Chaos, where Chaos is “randomness” and Law “law and order”? It sounds like the True Neutral — waiting for Nature to prevail, and standing against the interference of intelligent creatures — ought to be (passively) chaotic.

… balance between Good and Evil, where good respects freedom and life, and evil seeks the end to freedom and life? (Presumably the goal of those who are maximizing evilness).

True Neutral sounds a lot like Chaotic Good to us – not the textbook version of it, where each alignment has its own peculiar definition, but taking the concepts of “Chaotic” and “Good” as expressed, and combining them. Experience has taught us that there are two types of True Neutral characters — those that are a pain in the ass, trying to play Switzerland in an individual, and those that are playing what we consider to be a de-facto Chaotic Good.

We do not like True Neutral.

Using our revised definitions, True Neutral would represent a “balance” between trying to uphold the current cosmological order of things, and usurp it. And a balance between fighting for and repressing the freedoms of others.

None of this makes sense. We still dislike True Neutral.

The Druids can have something like True Neutral, as a class ethos, but for your Big Bad Blogger, True Neutral kind of stinks.

House Rule 3: Redefining alignment restrictions

The Cleric/Priest

In D&D, Clerics are traditionally unrestricted in terms of alignment. Not so in my games.

A Cleric or Priest character is heavily invested in the current cosmological order. All clerics or priests must therefore be Lawful, Lawful Good, or Lawful Evil. Exceptions can be made for this rule, if the cleric/priest worships the Cthulu in the example above, or a god that otherwise wishes to usurp the order of things. In these cases, the cleric can be Chaotic.

A cleric or priest must be Lawful or Chaotic.

Additionally, a cleric’s alignment may be restricted (on a good/evil basis) based on the god he or she follows. All clerics or priests will be additionally restricted by their god’s ethos.

Druids

Druids have no alignment restrictions.

They are, however, restricted by an ethos which resembles “True Neutral” above. They believe that those things that influence human activity, be they greed, compassion, the rule of law, or the directives of the divine, are themselves forces of nature which balance.

Paladins

Paladins are no longer restricted to being Lawful Good. They must, however, continue to be Lawful.

Additionally, Paladins (as part of religious military orders) face other restrictions in terms of ethos, as per traditional Paladins.

Rangers, Assassins and Monks

The Ranger’s restriction (good alignments only) remains. This is rationalised from the origins of the class in Tolkien’s books.

The Monk’s Lawful restriction also remains — this is in keeping with the notes on Paladins and Clerics above. It is an interesting thought to have Chaotic Monks, but these would have to be NPCs, or to be a well-thought-out part of a game.

The Assassin class has never sat well with us, as it seems more like a thief with a particular profession. However, a free-willed assassin ought to be evil in our books.

Why have alignment at all?

Before calling that a wrap, we feel that we should comment on why we would include alignment at all in our game.

It is certainly a good question — most current systems do not include alignments, and when we played D&D as a youngster, alignment was house-ruled out, or otherwise disregarded.

But in building a game with an “old school” feel, it seems wrong to rob it of one of the key aspects of the game. Spells such as Detect Evil and Protection from Evil do not mean much without the alignment system. It simply comes down to the feeling that a character in a throwback game ought to have an alignment on their character sheet.

Once that decision was made, the trouble of making alignment palatable to your blogger reared its head. The above is the best solution we have at present.

We do wonder how others choose to tackle alignment. Please leave a comment and let us know.

Image from Mighty God King. Previously appeared on the Big Bad Blog in All About Alignment.

Facebook privacy tips

0 Comments/ in Technology / by Mr Topp
October 19, 2010

One wonders why the latest Facebook privacy scandal is breaking news — important enough to make the front page of every news source that I read, and up long enough that I managed to read about it in each location despite my current home-Internet-free state.

For those not in the know, the basics are that some of those Apps on Facebook have been selling your data to third parties — even if you do not have them. So if you happen to use Facebook, and have a friend that plays Farmville, the data you put on Facebook has been mined and sold to third parties without consent. More information is available at your favourite news source, whatever that happens to be. Here’s a handy link to the Globe and Mail story on the subject.

Of course, it is a fact that if you are on Facebook, you have a friend on Facebook with Farmville. Hence, if you are on Facebook, your data has been so mined.

Every time Facebook pulls something like this, we at the Big Bad Blog have a kneejerk reaction and want to delete our profiles. But we do not, because this sort of thing does not matter to us.

Why? Because we take precautions and follow Mr Topp’s Facebook Rules. You should too.

Rule One: Remember that Facebook is public

The big lie about Facebook is that there is anything private about it.

Sure, it has privacy settings, and maybe you struggle to figure out how to view your sister’s hot friend’s photos without revealing yourself by sending a friend request, but it is important to remember that every single piece of information there is public.

Facebook accounts get hacked. You will leave yourself logged in on a public computer. Facebook will make a change to your privacy options without your permission. Your friends will allow a third-party application to copy the information in your profile. And when somebody dies or commits a crime, newspapers always seem to have access to the information on their Facebook profile.

It has happened about a half dozen times in the past year. It will happen again.

So do not put anything there that you would not want to publish on a site that does not have faux “privacy options”.

Rule Two: Use Facebook Peripherally

The easiest way to remember that Facebook is public is to make your updates outside of Facebook, where they are clearly public.

Here at the Big Bad Blog …
… if we want to write something, we write it here.
… if we want to make a short status update, we write it on Twitter.
… if we want to share a photo, we upload it to Flickr.

And everything uploaded to all three of these sites is public. Anybody on the Internet can view it — we are not fooling ourselves. These are then fed into Facebook, giving friends and family who use the service easy access.

This is not to say that Facebook goes completely unused. Photographs that are deemed “too boring” for public consumption (not “too embarrassing”) but of interest to others — for instance, photographs from birthday parties — get uploaded to Facebook. So do photos where somebody has specifically requested that they be added to Facebook.

This is to ensure that I seem interesting, talented and relevant to strangers. People that know me know better.

Facebook is also used to comment on items other people load to the site. Naturally enough.

Rule Three: Avoid Facebook Connect

The second-most-evil thing about Facebook is Facebook Connect, where you can log into locations all around the Internet using your Facebook ID. (Second after the illusion of privacy.)

Don’t do it.

If you log on everywhere, then Facebook knows where you go. Information in Facebook’s possession should be considered public.

Why make your surfing habits public?

Use the other options available instead of taking the easy way out, and have separate log-ins for separate services. This will help to prevent the people of Farmville from knowing your every move online. But be warned! Some sites default to Facebook Connect, and you will have to switch over on these sites.

Rule Four: Do not use Facebook Applications

This is almost a variation on rule #2. If you are using Facebook peripherally, then that includes games, quizzes, and the like. You may notice that most of these make an attempt to spam your Facebook friends. This is because it is after their data.

Which means that the application had been after YOUR data. And has it now.

This does not always help, of course — it would not have done so in the latest instance — every application that you add is another company with permission to access to all your Facebook information, and anything that publishes to your wall or to your friends is part of the problem.

Rule Five: Fiddle with your security settings

Note that I say “fiddle” and not tighten. Go in to your privacy settings on a regular basis, look at the options, and ask yourself these questions:

Would I be upset if my boss saw this information?
Would I be upset if my parents saw this information?
Would I be upset if a stranger saw this information?
Would I be upset if my ex saw this information?
Would I be upset if this information was published in a newspaper?
Would I be upset if this information was sold to marketers?

If the answer to any of these questions is “yes”, remove that information from your profile.
If the answer to each of these questions is “no”, then your privacy settings do not matter — however, as a rule of thumb I avoid having a completely open profile, just to make life as difficult as possible for those using Facebook for such information-gathering forays.

Rule Six: Remember that you are on the Internet

Our final rule hearkens back to our first rule.

Everybody knows — or should know — that you need to watch your step on the Internet. There are scammers, spammers and pitfalls in many places. Most are easy to spot. They get by on volume — if you try to con a thousand people at once, you do not need a high success rate.

On Facebook, you are communicating with a group of “friends”, but these friends do not just include friends and family — it includes acquaintances, old classmates, people you met once while at the pub, and all of their Facebook connections. It includes the companies that developed the applications you have added to your Facebook profile, and the companies that created those on your friends’ profiles. It includes the creators of the Fan Pages that your friends are part of — whether those are the real deal (run by Hulk Hogan himself!), fakes (dude pretends to be Hulk Hogan and asks for fans to send topless photos!), or just scammy (click here to see the grossest thing ever!).

So do not be fooled by the illusion of privacy, or the impression that the things you see on Facebook are generated by those that you know and trust. Because those are illusions.

Facebook is a public place on the Internet. Best to treat it that way.

The morning coffee and Hello Kitty

1 Comment/ in Morning Coffee / by Mr Topp
November 19, 2009

Hello, Kitty indeed! Mrowr! When I first looked at the photos behind that link, it made me think that somebody was starting up a Hello Kitty themed airline with fetish/Hello Kitty stewardesses. Yes. My mind thinks strange things sometimes. That is also why you either should, or should not, click on the link.

darth_vader_hot_air
(by Mario Armas)

Care to skydive without a parachute? Apparently it’s a thing.

Were people ever really this insane when it came to Dungeons and Dragons? (Or, as described in the video “The D&D phenomenon”.) Today, D&D and its ilk is associated with intelligent people socializing awkwardly — which is not too far wrong, to be honest. But a fount of evil in our schools, corrupting the young? Really?

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