May 27, 2010

When I was a child, most of the adventures I played were of the pre-packaged variety. I replayed the Draglonlance books through their corresponding adventures, completing the D&D campaign to novel to D&D campaign circle.
I must have sent every single one of my friends through the Isle of Dread, although I am still unsure as to why there is a Ring of Regeneration inside the guts of a dinosaur. None of the players ever found it, but it led to me to vivisect monsters for years to come.
This is to say nothing of my favourite adventure, The Egg of the Phoenix, which — when first played at the age of 12 or 13 — I was sure was the greatest adventure of all time. I still have a tendency to occasionally steal bits and pieces of it for my own games.
For my current game, I had decided that I wanted to give my players (who are all a bit new at this) a bit of an old-school adventure experience, and started looking around for a 4th Edition adventure that I could slip into my campaign.
There were none.
All the stores that sell roleplaying games have no more than two or three adventures — the same in every store — none of which slide easily into our present campaign. No problem, I thought. I’ll just check online.
The same problem.
As I have learned from last week’s look around D&D Insider that new adventures are still regularly published in Dungeon. But Dungeon has not been published in paper format since 2007, and I can hardly do “old school” from my laptop. It’s just not the same if you cannot take the cover off the adventure and use it as a DM screen.
Besides which, you need a full subscription to access Dungeon. You cannot just buy one adventure (or one issue) and then print it up. Not that I’m entirely sure of the legalities of printing an adventure sold on a subscription basis — that might be expressly forbidden.
While I was never a huge customer of pre-packaged adventures (after Egg of the Phoenix, everything turned to homemade adventures), I am quite sad to see shops devoid of them these days — particularly when I happen to be searching for one, myself.
However I did find one thing online. Wizards of the Coast will be releasing a version of Tomb of Horrors as a “Super-Adventure” this summer. Tomb of Horrors is one of those original — strike that, the original Gary Gygax dungeon crawl, where the entire setting is just trying to kill you.
Monsters, traps, the Big Bad at the end … it’s all there.
The end result is that the big traditional dungeon crawl has been delayed until such a time as I am ready to plunge my players into The Tomb of Horrors!
I can’t wait.
