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Tag Archive for: magic

This weekend coffee features Avengers, Werewolves and animalistic hair

0 Comments/ in Weekend Coffee / by Mr Topp
September 18, 2010
Have you always wanted to be a werewolf?

If so, you’re in luck — somebody is selling werewolf transformation spells on eBay!

(Note: The Big Bad Blog does not endorse the use of Werewolf Transformation Magics. In fact, we do not believe such a spell would work.)

Some things are awesome.

The Erotic Monster Manual Contest is one of these things.

A quick tip to all the would-be bank robbers out there:

It is best not to interrupt your bank-robbery in progress to fill out a loan applications.

Girl Scouts: A feminist menace.
Sorry, Italian ice cream. But your advertising is too controversial for the Pope’s visit.

It’s a shame that the Pope doesn’t share the UK’s desire to keep his visit controversy free.

Now when your organs are removed they can also be branded!

Possibly against your will.

Check out how professional make-up artists take beautiful models and turn them into the freakish things you see on runways.
Dalek blueprints.

For making Daleks.

Apple and lawsuits – one step too far

0 Comments/ in Technology / by Mr Topp
September 2, 2010


Here at the Big Bad Blog, we have been having a lot of fun watching Apple-related lawsuits.

Apple sues HTC. HTC sues Apple.

Nokia sues Apple. Apple sues Nokia.

Kodak sues Apple. Apple sues Kodak.

Apple seems to be behind search warrant served against Gizmodo blogger.

We were wondering how to appropriately make fun of this trend, in which Apple is involved in a new legal action each and every week.

Then we were beaten to it, by an absolutely fantastic fake news story, in which Apple sues David Copperfield over the use of the word “magic”.

Apple’s press release explains, “David Copperfield has every right to entertain, but no right to confuse. In the public eye, magic equals Apple. Mr. Copperfield dilutes the Apple brand and profits by his use of an Apple asset.”

The Weekend Coffee

0 Comments/ in Weekend Coffee / by Mr Topp
July 10, 2010
Everything you wanted to know about Beck U, but were afraid to ask.
Instructions on how to jog … with an erection.
In case you missed it, Prince dissed the Internet, saying that it is completely over. We have opinions on this at the Big Bad Blog. As draft posts indicate, these opinions are entirely incoherent at the moment. We will likely forget them.
For those of you who Twitter: A rant about retweeting celebrities.

Personally, anything to do with celebrities baffles me. People either have something intelligent (or interesting, or funny) to say, or they do not. Beyond that … who cares?

Shazam is an awesome smartphone app. However, its makers apparently do not understand the purpose of patents, and insist that their patented software not be discussed in public.
You might have noticed that we link to a lot of other sites at the Big Bad Blog. But you probably are not aware exactly how brave we are to do this. Linking to some websites is against their terms of use, and there’s a list of (some of) them here.
An interesting little article about fine distinctions between words.
A final treat for all y’all: Magical Penis Thieves appears to be one of those phrases for which this blog will now doubtlessly rise to the the top of the Google Search Board.

Awesome.

4E and me: unbalanced

0 Comments/ in Roleplaying / by Mr Topp
April 17, 2009

In the fourth edition of Dungeons and Dragons, much stress has been made on balance. In any given situation, the game designers have made efforts to guarantee the usefulness of each and every PC. Without having to resort to creativity or imagination, every character is required to be equally useful in all imaginable scenarios.
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In order to judge the impact this has on my own playing experience, I compare today’s methods to my favourite character classes from the days of 2E. Back then, my favourite classes were:

1. Rogue
2. Paladin
3. Fighter

Rogues were my preferred class. Weaker than average in combat, the Rogue had a defined skill-set from 1st level. Over the course of their development, they became more competent within their skill-set, but did not develop new skills or powers. The character developed.

Second-favourite was the Paladin. A combat machine with powers that grow and expand as they level up, Paladins have a small (but mighty) power-set that is easy to track and manage. Arguably the most powerful character class available.

Not a favourite, but always enjoyable was the Fighter. No skills, nothing special. Slight combat advantages in comparison to most other classes. What made the Fighter special was that while the other classes all have abilities and skills that the players do not have, a player could imagine that if covered in chain mail and carrying a two-handed sword, they might be able to strike down a goblin themselves. There was always something beautiful about playing a fighter.

Why these classes? Part of it was that they had simple power sets that did not change greatly over time. There was no need to keep track of a myriad of different spells and powers. No need to re-imagine the way your character reacts to situations at each subsequent level as they get access to more powerful spells. These classes merely become better as they level up. No bookkeeping required.

The other part of it was that these are the least-balanced characters in the game.

The Rogue is the weakest from a traditional combat-oriented point of view. They benefit the party in mostly tangential ways; Paladins are so over-powered they had to put a strict code of conduct on them, to try to prevent power-gaming; Fighters, of course, had nothing special about them. There was something about being at the extreme of the balance that made the game more fun — a character that needed to prove they belonged or was a hanger-on (at one extreme), or that everybody expected to bail them out of a jam (at the other). The middle ground was always so much less interesting.

In fourth edition, though, the middle ground is all that’s left. So much attention has been paid to balance that the extremes are no longer achievable. And a character with a small set of powers/abilities that remain constant over the course of the game, as they slowly master those powers? Gone. Now there is an ever-growing set of powers as the character increases in level, regardless of the class chosen.

You cannot even be a plain fighter anymore — just a guy with a sword. You have to pick powers, and do all the bookkeeping that the Wizards and Clerics used to do.

And what about those Wizards and Clerics? With the short list of spells (er, powers) available in fourth edition at each level, they get less interesting as they level up. My traditional Wizard strategy (I never liked playing Clerics much) would be to use the most powerful spells at the current level as my combat spells, while changing the low-level spells to things that are interesting — Tenser’s Floating Disk, and the like.

Again, fourth edition takes this away. With only a small handful of low-level spells available (at least in the PHB), the choices of low-level powers for high level characters have disappeared. Not powerful enough to be worthwhile to use in combat, they do little but add colour, but there are no colours available.

And that seems to be the problem. The fourth edition of D&D appears to have far more options at first, but on closer inspection, I’m increasingly feeling that it is more limiting than the editions that came before it.

I read an interesting quote today: It’s not about balance. It’s about choice, attributed to Suzy Welch. This article was already bouncing around my brain at the time, and the quote fit my thoughts perfectly: I feel that my ability to choose how to play has been sacrificed at the altar of balance. And I don’t like it.

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